I’m not above reading a book based on a videogame (see also The Dig). Heck, I’m not even above reading a novelization of a movie based on a video game (see also Street Fighter). So a science fiction novel set in the universe of a video game franchise? Why not?
The book doesn’t depend upon the knowledge of the video game series. It drops in some terminology that you’ll recognize if you’ve played the games, but it doesn’t rely on them. It’s fast-enough moving and original, unlike a film script, so between the pre-existing mythos upon which it draws and the fact that it doesn’t just run a series of scenes with depth make it a bit deeper of a book than a screenplay adaptation.
It fits into the game series, I discovered on Wikipedia, but I’m not sure I care how. They say that these detailed games are an art form in and of themselves, but I don’t think videogames can eclipse books/movies/stories, since in addition to requiring a media player (like movies and recorded music), it also requires enough patience and skill with a controller to get through the story. I have a theory that I’ve alluded to about the degrees of art, where primary art requires only the art work and the art lover (live theatre, live music, books, art works), the secondary requires the art work, a mechanism to recreate the art work, and the art lover (recorded music, movies, text on a screen). Video games requiring skill to advance the narrative represents a third degree, if possible, which diminishes their experience.
The author is a technical writer at Microsoft who apparently cranked the titles out in a matter of months. You know, I’d like to think I could do that, too, if I had full time paid work of it, but I could disappoint myself.
At any rate, I enjoyed the book so much that I looked for more by the author when I went to Hooked on Books last week, but I didn’t find any of the Halo books. I’ll keep an eye out in the future, though, because I’m running out of things to read.







I think I’ve talked myself into liking the book.
This is a short book that collects some outrageous lawsuits and notes their results. They’re grouped by topic, and each features a clever picture of an actor portraying a shady lawyer. Each explanation of the lawsuit is a couple paragraphs. It’s like someone made a book of distilled “That’s Outrageous!” columns from Reader’s Digest and distilled them. It’s like 
This is the third novel in the Three Aces omnibus edition I’ve been reading for quite some time now. Set in 1961, it deals with a rich woman who comes to Nero Wolfe to help ransom her kidnapped actor husband. Wolfe helps, gets his fee, but the freed husband dies in the family manse and the woman’s children come to Wolfe for help in recovering the ransom money. This leads to complications, including an arrest warrant for Archie Goodwin.
This book is a similar to
You can easily tell from the title what this book is: it is 28 projects for making table lamps out of wood and lamp kits. It’s a 1950s book, aimed for the high school shop market I think (at least, this particular book came from a high school library). It talks about the different styles within the book, from contemporary to more traditional. Strangely, sixty years later, even the “contemporary” styles are traditional. I mean, how many lamps made of wood have you seen recently?
This book says “for all occasions,” but I get the sense from the nature of the gags that most were written for presentation at a Catskills resort in the middle part of the 20th century. Most of the jokes have a Jewish flavor, relying on characters named Moishe, Max, Shmuel, and so on who work in the garment district on Manhattan. Most, but not all. The books aren’t anti-semitic, but poke fun at some of the stereotypes as seen by New York comics.