I took this book off of the shelf for the Fantasy category in the 2025 Winter Reading Challenge, but I did not finish it at the time (instead opting for a aftermarket Conan book).
Because…. Well, gentle reader, to start with, the book is printed on low-luminosity paper with a bit of a green tint and art at the edges designed to make it look like an old book or perhaps a book from the video game Myst. I guess I didn’t mention it when I reviewed Ghost Mine last year, which had an image background (only really impeding the edges of the text, but under the text nevertheless) on the first page of each chapter, and although this is novel, it really makes reading the book harder. Especially coupled with the low luminosity paper. I must be getting old to keep slagging on design decisions and paper luminosity, but there you go. Maybe the latter book is designed to be read on ebook readers, but that wouldn’t have been the case with this thirty-year-old book based on a thirty-year-old video game.
So: The D’ni, who I guess are the civilization under the earth who produced the red herring books for the video game, are tunnelling upwards and are considering making contact with the surface and the primitives up there. A mysterious quake halts the effort. Thirty years later, a young woman explorer and her father find evidence of this abandoned effort in an unusual geological formation and a small cave. When the father dies, the daughter goes into the cave and encounters the D’ni. Some of them think she’s no more than an animal, but she learns the language with the help of some friendly D’ni aristocrats, including one Aitrus who falls in love with her. His close friend and mentor, though, continues to oppose her, and through some machinations of a D’ni Philosopher banished for forgery, the entire empire is destroyed, but the girl and her half-human, half D’ni son manage to escape to the surface.
That’s one paragraph that pretty much covers it. The book is 322 pages long, and it’s about one-third setup and world-building (although it expects the reader to be invested in the world already), and then it’s more than a third of the intra-D’ni intrigues, and then a fairly chop-chop fall of the D’ni.
In addition to the green-tinted paper, the book is split into seven parts which segment the action, but each part lacks actual chapters. Instead, you have sections which are one paragraph to several pages separated by a glyph. That kind of annoyed me, too.
The video game Myst was huge back in the day; it was the best selling game of all time until The Sims came out. I remember that I recommended it to my my girlfriend’s mother (now my mother-in-law), and she really got into it and even bought the sequels. Myst spawned a whole genre that was pretty big before the smartphone came out and casual gamers had even more casual games to become addicted to. And, I’d like to point out, according to Wikipedia, the game has been remade and sequelated for thirty-one years now, with VR versions and remakes all the way up to 2024 (so far). And Myst and its progeny have spawned a trilogy of books–this is the middle books–and has been considered for film, television series, and theme park treatment. Which is awful good for a relatively simple game.
I won’t be running out to buy the other books in the series, and I’m not really inclined to pick up the recently updated set of games. However, I am glad to have it off of my to-read shelves.