{"id":1697,"date":"2004-11-11T14:37:00","date_gmt":"2004-11-11T14:37:00","guid":{"rendered":"http:\/\/brianjnoggle.com\/blog\/?p=1697"},"modified":"2017-09-19T17:51:35","modified_gmt":"2017-09-19T22:51:35","slug":"1697","status":"publish","type":"post","link":"https:\/\/brianjnoggle.com\/blog\/2004\/11\/11\/1697\/","title":{"rendered":"Crunch Time"},"content":{"rendered":"<p>I&#8217;m reminded of a project manager who once used, &#8220;We all have to pitch in and give a little extra when crunch time comes&#8230;.&#8221; when I read <a href=\"http:\/\/www.livejournal.com\/users\/ea_spouse\/274.html\" target=\"_new\">this story<\/a>:<\/p>\n<blockquote><p>Within weeks production had accelerated into a &#8216;mild&#8217; crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and the team was told that this &#8220;pre-crunch&#8221; was to prevent a big crunch toward the end; at this point any other need for a crunch seemed unlikely, as the project was dead on schedule. I don&#8217;t know how many of the developers bought EA&#8217;s explanation for the extended hours; we were new and naive so we did. The producers even set a deadline; they gave a specific date for the end of the crunch, which was still months away from the title&#8217;s shipping date, so it seemed safe. That date came and went. And went, and went. When the next news came it was not about a reprieve; it was another acceleration: twelve hours six days a week, 9am to 10pm.<\/p><\/blockquote>\n<p>Remember to be Machiavellian with your employers because they most certainly treat you that way; once you&#8217;ve given them 50 hours for a crunch, they will expect 50 and will ask you for 60.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;m reminded of a project manager who once used, &#8220;We all have to pitch in and give a little extra when crunch time comes&#8230;.&#8221; when I read this story: Within weeks production had accelerated into a &#8216;mild&#8217; crunch: eight hours six days a week. Not bad. Months remained until any real crunch would start, and [&hellip;]<\/p>\n","protected":false},"author":3334,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[54],"tags":[],"class_list":["post-1697","post","type-post","status-publish","format-standard","hentry","category-technology"],"_links":{"self":[{"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/posts\/1697","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/users\/3334"}],"replies":[{"embeddable":true,"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/comments?post=1697"}],"version-history":[{"count":1,"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/posts\/1697\/revisions"}],"predecessor-version":[{"id":16929,"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/posts\/1697\/revisions\/16929"}],"wp:attachment":[{"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/media?parent=1697"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/categories?post=1697"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/brianjnoggle.com\/blog\/wp-json\/wp\/v2\/tags?post=1697"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}